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TrangleAgent/Backend/utils/Dice.go
2026-01-18 18:20:40 +08:00

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package utils
import (
"math/rand"
"time"
)
const (
Dice4 = 4
Dice8 = 8
Dice10 = 10
Dice12 = 12
Dice20 = 20
Dice24 = 24
Dice30 = 30
Dice100 = 100
)
// 4 8 10 12 20 24 30 100面的骰子
func Dice(num, side int) []int {
// 初始化随机数种子
rand.Seed(time.Now().UnixNano())
// 创建一个长度为num的切片用于存储结果
result := make([]int, num)
// 投掷num次骰子每次的结果是1到side之间的随机数
for i := 0; i < num; i++ {
result[i] = rand.Intn(side) + 1
}
return result
}
func Chaos(dice []int) (sum int) {
//如果dice里面有三个三 sum为0
trible := 0
for i := 0; i < len(dice); i++ {
if dice[i] != 3 {
sum += dice[i]
}
if dice[i] == 3 {
trible++
}
}
if trible == 3 { //三重升华
return 0
}
return sum
}